Previously, David was a visual effects and animation Supervisor and Consultant for over ten years. Production of Marvel Spider-Man relied on the largest number of procedural systems to date. On other platforms his credits include Ratchet and Clankfor PS4, and Edge of Nowhere for Oculus Rift. Aside from Supervising projects, he is currently using Houdini to create FX, procedural cities, and expansive environments for VR and AR projects.ĭavid Santiago joined Insomniac Games in 2012 to implement several Procedural Systems for Sunset Overdrive (Xbox One). He got nominated for an Emmy both for “COCO VR” and “Blade Runner 2046: Memory Lab”. Here he supervised VR projects such as “COCO VR” and “Blade Runner 2046: Memory Lab” which was one of the first VR experiences ever to use Holocapture. He is a three-time VES awards nominee for the work he did for “Eagle Eye”, “The Amazing Spiderman” and “Alice: Through the Looking Glass”.Īfter winning the grand prize for the “Rendering the Metaverse” VR competition held by Otoy with this startup group he decided to resume his career in VR which lead to his rendering/lighting supervisor role at Magnopus. After graduating, Cosku got offered a job at Sony Pictures Imageworks as an associate technical director. ![]() During his master's studies, he produced two thesis films, one of which (“The Bioturk”) got him international accolade by being shown at more than 20 festivals worldwide. Upon graduating with honors, he moved to Los Angeles to study film and digital arts at the University of Southern California. Cosku Turhan studied graphic design at Bilkent University where he studied both basic design and jazz composition as a minor.
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